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The other interesting similarity I found was in the characters themselves, and more specifically, their existing relationships. It’s a very real, dangerous enemy that causes fear just with its presence. I won’t spoil specifics, in case people haven’t played that game, but fans of that title will know the type of enemy I am referring to. Whilst nothing concrete is revealed about them in the first hour, the vibe they give off is very similar to the enemies you find yourself up against in Until Dawn. And that makes these cavernous halls feel more claustrophobic and make you still feel uneasy and vulnerable, despite your athletic prowess.īut so far it all sounds very different from Until Dawn, right? So what am I on about with claims of similarities? Well, one of the biggest nods I found was in the enemies that you discover in the caves themselves. You control the light from your gun or helmet as you move around, so you not only control where you go, but what you see. The clever use of light also helps add to the tension. But like most decisions, there are consequences here too. And in most cases, you can still choose not to use them if you wish. Your gun use is limited to QTEs – a hallmark of the games that can impact the narrative. House of Ashes: Consequencesīut don’t think this has suddenly become a third-person shooter. Armed with guns, due to them being soldiers further enhances the feeling of this being more action-oriented, and there’s certainly a difference between controlling vulnerable characters in previous titles, and now moving around as well-drilled soldiers with weaponry to boot. Moving from a Resi 1 control method to a Resi 4 one if you will. Gone are the fixed camera angles of previous titles, and instead replaced with an over-the-shoulder view. Certain changes have been made to acknowledge and amplify this different experience. It certainly feels more high stakes and adrenaline-fuelled than previous outings, and that’s clearly deliberate. Escape is no longer a preference, it’s a necessity for survival. Nimble creatures are lurking in the shadows, and before long it’s clear they’re not cautious, they’re hunting our heroes. And that’s not all, because it’s also pretty clear you’re not alone down there. This is further amplified by the lack of light, because, well, you’re underground.
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For starters, they appear to have unearthed some sort of underground Sumerian temple structures, giving the location an eerie sense of foreboding. Deeper Undergroundīut if that was it, it wouldn’t really be a true The Dark Pictures game, and clearly, there’s more to this underground area our group find themselves in than is initially obvious. Separated from each other, and not altogether friendly with each other, particularly in the case of the Iraqi soldier, they form our group of five protagonists for the story. A group of fighters in the Iraq War – four Americans and an Iraqi – get trapped underground after the floor collapses beneath them. The preview build of House of Ashes that I played showcased about an hour’s worth of the game, starting right after the prologue. Could this be third time lucky for those wanting a spiritual sequel? It’s pleasing then, that despite its very different design choices, House of Ashes – the latest in The Dark Pictures Anthology – evoked some strong memories of Until Dawn. Both Man of Medan and Little Hope tried to put fresh spins on that classic, almost seminal “teens in the woods” outing from back in 2015, with varying love from fans, despite being accomplished games in their own right.
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So for the purposes of this list, we suggest the first – if you like it, and you haven’t copped a nasty decapitation, feel free to continue on with The Evil Within 2.Ĭontinue on for more games like Until Dawn, including an action-packed critical darling.Despite two competent entries so far in The Dark Pictures Anthology, fans of Supermassive Games’ branching narrative horror titles still hark back to their first foray into the genre, Until Dawn. The story is a little convoluted, and every time the term Mobius comes up I can’t help but think of retconned Sonic lore, but it’ll keep you compelled at each and every turn, regardless.Īrguably, the plot is more coherent in the sequel, and the payoff is better to boot, but the narrative really doesn’t have the same impact if you haven’t already played the original entry. There are quite a few perturbations in store that should more than evoke memories of Until Dawn. That’s when The Evil Within ramps up the fright factor. As things unravel, chainsaws get whipped out and his partners begin to go loopy. It seems like a whole lot of bad has gone down at Beacon Mental Hospital, so police detective Sebastian Castellanos and his team have been sent in to investigate.